

WHERE did you create that folder? Inside a mod manager's data? Which one? How? I still can't see what you REALLY did or saw: Is it because I already use no-vanilla animation without your mod ? If that's why, any chance to still keep those animations (because I still want the npc's to have non-vanilla animation, but not the ones the player use) fore wrote: Not clear enough.

> From here the animations worked fine for a few seconds, then it turned back to the vanilla animation (and the animation for the npc's) Lukto wrote: My custom animations only work a few seconds before going back to vanilla.ġ) Created a folder named "0Alternative_Equip_Unequip"Ģ) Put all the hkx files in there (dag_equip, dag_unequip, 1hm_Equip, etc.)ģ) Put the folder in the FNIS_PCEA2 Folder, and deleted the "0_NewAnimPack etc etc" folderĤ) Executed GenerateFNISforUser, everything's fineĥ) In-game, used the MCM and selected "Refresh animation"
