

You then have total freedom within the game world to use those skills to get you through tight spots. For anyone unfamiliar with Fallout 3 or other similar sandbox games, New Vegas allows you to create a character from scratch and give him the skills and traits you want. Like the bugs, the gameplay itself can and will offer vastly different experiences for different players.

One of the most common things bugs do is ruin the immersion of the game, and for a game like New Vegas where immersion is one of the key aspects of the game design, that loss of immersion is quite crippling.īugs and glitches being what they are though, gamers will likely have different mileage when it comes to how severe they experience them in their particular playthrough, and this is reflected in the thoughts of other players, some of whom experienced next to no issues while playing, while others have had the experience all but ruined for them, and probably wouldn’t mind using one or more of the developers as a piñata. I can give Obsidian a slight pardon on some of these issues due to the size and complexity of the game world, but even then, I can’t overlook them entirely. From game crashes, to lengthy loading, to physics glitches, to other random phenomena, New Vegas is rife with numerous annoying bugs. One of the most common complaints of Obsidian’s games has been the inclusion of numerous bugs, and this unfortunate trend in their game design continues with New Vegas. Their trend of working on popular franchises will continue after New Vegas, as they’re developing Dungeon Siege 3 for Square-Enix. They then created a solid if uninspired sequel to NeverWinter Nights, before striking out on their own with the original IP Alpha Protocol.

First was Star Wars: Knights of the Old Republic 2, a competent but unfulfilling sequel to BioWare’s original masterpiece.
